clubclue

One-Button Work, Pixel Art, and Posters!

One-Button Game Design

An accessible game design pattern I love is the one-button pattern.

In Club Clue, all interaction in the game is essentially baked into the UI system. It's kind of that way for all point and clicks - everything is a clickable button.

Right now, I am using is_visible_from_tree() to query all items that are visible on the screen at a given time. Then, I determine if a node is an input based node. These are then the set of options a user can choose from!

Pixel Art

Its October! I've been inspired by all the x-tober posts, and I've been making some pixel art for our upcoming chess puzzle!

Chess_Kngiht_large.png

Chess_pawn_w_large.png

Posters

Willem at the 24 Hour Indie Game Foundry Game Stream gave us some really good feedback to make the navigation of our game easier - using posters to visually break the room into segments! Here is our first one:

Group 11.png