One-Button Game Design
An accessible game design pattern I love is the one-button pattern.
In Club Clue, all interaction in the game is essentially baked into the UI system. It's kind of that way for all point and clicks - everything is a clickable button.
Right now, I am using is_visible_from_tree() to query all items that are visible on the screen at a given time. Then, I determine if a node is an input based node. These are then the set of options a user can choose from!
Pixel Art
Its October! I've been inspired by all the x-tober posts, and I've been making some pixel art for our upcoming chess puzzle!


Posters
Willem at the 24 Hour Indie Game Foundry Game Stream gave us some really good feedback to make the navigation of our game easier - using posters to visually break the room into segments! Here is our first one:
